MGA (wip)
Welcome to my blog site. My name is Alan Cocksedge and I am a CGI Visualisation artist. This site mostly contains my undergraduate and postgraduate work and I will be updating it with current work from time to time. I hope you enjoy it. You can contact me at alancocksedge@live.co.uk
Thursday, 2 October 2014
Friday, 27 June 2014
Photography
Just for fun I thought I would put this on the blog as it's something I like to do in my spare time.
Masters Project Proposal
Okay to get the ball rolling for my Masters project here's the initial proposal, all I have to do now is turn it into reality.
The Workbench final animation
Here's the final animation from The Workbench. I passed my degree with a first class honours in the end. Pat self on back and thanks to all those who helped and inspired. Hope you enjoy the video.
Friday, 29 March 2013
Wednesday, 30 January 2013
Shaker Workbench Materials Progress
Here are a few images of WIP on the materials for the Shaker Workbench project. I won't put to many details at the moment, we have a symposium in a week or so and I will post some more detailed content from this. Any feed back welcome.
Friday, 4 January 2013
The Mushroom Forest (Modelling & Texturing Module)
Here are some images taken from my modelling and texturing seminar. The project is to create a Tim Burton inspired environment and I choose Alice in Wonderland as my Burton inspiration. We have had to take an image and then transform this image into a Burton style image. This work shows the modelling and texturing stages, next I have to animate the scene.
Inspiration Image
Tim Burton influence
Main tree model.
Bench base mesh.
A few mushrooms models.
Grass meshes.
Grass arranged into patches for distribution as Vraymesh proxies.
Screen grab showing distribution of grass proxies.
Scene wire frame.
Raw render.
Inspiration Image
Main tree model.
Main tree model with displacement.
Main tree with final textures.
Bench base mesh.
A few mushrooms models.
Grass meshes.
Grass arranged into patches for distribution as Vraymesh proxies.
Screen grab showing distribution of grass proxies.
Scene wire frame.
Raw render.
Render with some post production done in Photoshop.
Shaker Workbench (Major Project)
Here are a few images from my last symposium presentation outlining my major project for the BSc CGI Architectural Visualisation. The Shaker Workbench project is a visualisation of an early 19th century Shaker furniture workshop. The images include the inspiration images for the project, a story board for the animation and WIP images.
This final image shows progress to date. The materials applied to the barn are WIP and not final.
This final image shows progress to date. The materials applied to the barn are WIP and not final.
Saturday, 7 July 2012
Wednesday, 9 May 2012
Wednesday, 12 October 2011
Subscribe to:
Posts (Atom)













































